Weapons List

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Name Type WA Con. Avail. Damage/Ammo #Shots ROF Rel. Range Cost
LIGHT AUTOPISTOLS
BudgetArms C-13 P -1 P E 1D6 (5mm) 8 2 ST 50m 75.°°
Dai Lung Cybermag 15 P -1 P C 1D6+1 (6mm) 10 2 UR 50m 50.°°
Federated Arms X-22 P 0 P E 1D6+1 (6mm) 10 2 ST 50m 150.°°
MEDIUM AUTOPISTOLS
Militech Arms Avenger P 0 J E 2D6+1 (9mm) 10 2 VR 50m 250.°°
Dai Lung Streetmaster P 0 J E 2D6+3 (10mm) 12 2 UR 50m 250.°°
Federated Arms X-9mm P 0 J E 2D6+1 (9mm) 12 2 ST 50m 300.°°
HEAVY AUTOPISTOLS
BudgetArms Auto 3 P -1 J E 3D6 (11mm) 8 2 UR 50m 350.°°
Sternmeyer Type 35 P 0 J C 3D6 (11mm) 8 2 VR 50m 400.°°
VERY HEAVY AUTOPISTOLS
Armalite 44 P 0 J E 4D6+1 (12mm) 8 1 ST 50m 450.°°
Colt AMT Model 2000 P 0 J C 4D6+1 (12mm) 8 1 VR 50m 500.°°
LIGHT SUBMAGHINEGUNS
Uzi Miniauto 9 SMG +1 J E 2D6+1 (9mm) 30 35 VR 150m 475.°°
H&K MP-2013 SMG +1 J C 2D6+3 (10mm) 35 32 ST 150m 450.°°
Fed. Arms Tech Assault II SMG +1 J C 1D6+1 (6mm) 50 25 ST 150m 400.°°
MEDIUM SUBMACHINEGUNS
Arasaka Minami 10 SMG 0 J E 2D6+3 (10mm) 40 20 VR 200m 500.°°
H&K MPK-9 SMG +1 J C 2D6+1 (9mm) 35 25 ST 200m 520.°°
HEAVY SUBMACHINEGUNS
Sternmeyer SMG 21 SMG -1 L E 3D6 (11mm) 30 15 VR 200m 500.°°
H&K MPK-11 SMG 0 L C 4D6+1 (12mm) 30 20 ST 200m 700.°°
Ingram MAC 14 SMG -2 L E 4D6+1 (12mm) 20 10 ST 200m 650.°°
ASSAULT RIFLES
Militech Ronin Light Assault RIF +1 N C 5D6 (5.56) 35 30 VR 400m 450.°°
AKR-20 Medium Assault RIF 0 N C 5D6 (5.56) 30 30 ST 400m 500.°°
FN -RAL Heavy Assault Rifle RIF -1 N C 6D6+2 (7.62) 30 30 VR 400m 600.°°
Kalishnikov A-80 Hvy. Rifle RIF -1 N E 6D6+2 (7.62) 35 25 ST 400m 550.°°
SHOTGUNS
Arasaka Rapid Assault 12 SHT -1 N C 4D6 (00) 20 10 ST 50m 900.°°
Sternmeyer Stakeout 10 SHT -2 N R 4D6 (00) 10 2 ST 50m 450.°°
HEAVY WEAPONS
Barrett-Arasaka Light 20mm HVY 0 N R 4D10AP (20/9mm) 10 1 VR 450m 2,000.°°
Scorpion 16 Missile Launcher HVY -1 N R 7D10 1 1 VR 1km 3,000.°°
Militech Arms RPG-A HVY -2 N R 6D10 1 1 VR 750m 1,500.°°
Grenade HVY 0 P P Varies by type 1 1 VR Throw 30.°°
C-6 Plastic Explosive HVY 0 P P 8D10 per kg. 1 1 VR NA 100.°°/kg
Mine (all types) HVY 0 J P 4D10 1 1 VR NA 350.°°
K-A F-253 Flamethrower HVY -2 N R 2D10+ 1 0 1 ST 50m 1,500.°°
EXOTICS
Techtronica 15 Microwaver P 0 J P 1D6* 10 2 VR 20m 400.°°
Miltech Elect. LaserCannon RIF 0 N R 1-5D6 10 2 UR 200m 8,000.°°
Avante P-1135 Needlegun P 0 P P Drugs 15 2 ST 40m 200.°°
Enertex AKM Power Squirt P -2 J C Drugs 50 1 VR 10m 15.°°
Nelspot "Wombat" P -1 J C Drugs 20 2 UR 40m 200.°°
Miltech Electronics Taser P -1 J C Stun 10 1 ST 10m 60.°°
EagleTech "Tomcat" C-Bow EX 0 N C 4D6 12 1 VR 150m 150.°°
EagleTech "Stryker" X-bow EX -1 N C 3D6+3 12 1 VR 50m 220.°°
MELEE WEAPONS
Note: Most melee weapons are available on the open market and have a ROF of 1, a WA of 0, and no reloads.
Kendachi Monoknife® Melee +1 P P 2D6 - - VR 1m 200.°°
Kendachi MonoKatana® Melee +1 N R 4D6 - - VR 1m 600.°°
SPM-1 Battleglove™ Melee -2 N P 3D6/2D6 - - VR 1m 900.°°
Club Melee 0 L C 1D6 NA NA NA 1m Free
Knife Melee 0 P C 1D6 NA NA NA 1m 1-20.°°
Sword Melee 0 N C 2D6+2 NA NA NA 1m 20-200.°°
Axe Melee -1 N C 2D6+3 NA NA NA 1m 20.°°
Nunchaku/Tonfa Melee 0 L C 3D6 NA NA NA 1m 15.°°
Naginata Melee 0 N P 3D6 NA NA NA 2m 100.°°
Shiriken Melee 0 P C 1D6/3 NA NA NA Throw 2-3.°°
Switchblade Melee 0 P C 1D6/2 NA NA NA 1m 15.°°
Brass knuckles Melee 0 P C 1D6+2 NA NA NA 1m 10.°°
Sledgehammer Melee -1 N C 4D6 NA NA NA 1m 20.°°
Chainsaw Melee -3 N C 4D6 NA NA NA 2m 80.°°

KEY
WA = Weapon Accuracy.
Concealability: P = Pocket J = Jacket L = Long Coat N = Can't be hidden.
Availability: E = Excellent (can be found anywhere) C = Common (sports & gun shops) P = Poor (stolen military, black market) R = Rare (one of a kind, special military issue, highly illegal).
Damage/Ammo: most 2000's weapons are rated in millimeters.
#Shots (in a standard clip or load). ROF = Rate of Fire per turn. Range = Long range.

RELOADS & OPTIONS
Ammunition* Cost
Light Pistol, Lt. SMG (box of 100) ** 15.°°
Medium Autopistol, SMG (box of 50) 15.°°
Heavy Pistol, Hvy. SMG (box of 50) 18.°°
Very Heavy Pistol (box of 50) 20.°°
Assault Rifle (box 100) 40.°°
Shotgun (box of 12) 15.°°
20mm Cannon round (1) 25.°°
Arrows (12) 24.°°
Crossbow Bolts (12) 30.°°
Airgun pellets (100)* 6.°°
Needlegun rounds (50) 25.°°
Flamethrower Reload 50.°°
Micro Missile Reload (4ea) 100.°°
Options
Silencer 100.°°
Holster (all types) 20.°°
Shoulder sling 5.°°

* Drugs, Acid = 5x cost
** Armor piercing = 3x cost Brass Cased loads for old guns = 2xcost